Need some more ideas for my game!
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Forum Name: Historical Amusement
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URL: http://www.allempires.com/forum/forum_posts.asp?TID=28606
Printed Date: 29-May-2024 at 00:30 Software Version: Web Wiz Forums 9.56a - http://www.webwizforums.com
Topic: Need some more ideas for my game!
Posted By: Teup
Subject: Need some more ideas for my game!
Date Posted: 23-Jul-2010 at 07:38
Hi guys! The previous edition of my game, Waldan, was a huge success. For the latest expansion for my game, which I will put live by the end of this year, I have been revising all bonusses of the 8 different civilisations in the game, and there's still alot to do there. The setting is early medieval Europe, from the migration period up till about 1000-somewhat AD. (although since it's a game, you could say it's an alternative timeline starting in the migration period) It's an online multiplayer realtime strategy game, that is, a management game, with very elaborate economy, building tree, etcetera, and a relatively simple combat system.
The 8 civilisations are: Byzantine (the Byzantine empire) Celtic (the Celtic tribes throughout Europe) Easterlings (the Huns and similar peoples, East-Germanic tribes) Germanic (the West- and South-Germanic tribes) Islamic (the Arab world) Norse (North Germanic tribes and Indigenous Scandinavian peoples) Roman (the Roman empire) Slavic (the Slavic tribes)
I am increasing the number of researchable abilities per civilisation from 2 to 4, and also revising the old abilities. So far the only completely finished one is the Celtic civilisation, which is a good example of what my goal is:
http://home.planet.nl/%7Eklomp490/waldansite/civ_Celtic.html - The Celtic Civilisation
The goal is to end up with abilities that create the feel of a particular civilisation, motivate a play style that is similar to the civilisation's role in history (e.g.: the Roman abilities make it easier to control foreign cities which motivates players to expand by capturing other players' cities, Celtic are good at army-to-army combat, Easterlings are good at pillaging and destroying cities), and that are, most of all, alot of fun. Roman is more or less finished as well. I drastically need new ideas for abilities
for the Slavic and Byzantine civilisations, and the remaining 4 still
need some ideas as well.
Ideas, random facts about empires, movie tips, everything you can think of is very much appreciated.
Like I said the game is very elaborate so lots of aspects you come up with I will be able to translate into a game mechanic that is already there (or I will add a new one).
I already owe part of that civilisation division and a couple of abilities to you guys
Thanks in advance
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Replies:
Posted By: Teup
Date Posted: 24-Jul-2010 at 06:15
Here's one of the new abilities for the Roman civ that I implemented yesterday:
Any ideas for the other civs? (Slavic and Byzantine in particular) :)
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