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Rome: Total War mod Total Realism 6.0 Preview

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Topic: Rome: Total War mod Total Realism 6.0 Preview
Posted By: TheodoreFelix
Subject: Rome: Total War mod Total Realism 6.0 Preview
Date Posted: 02-May-2005 at 23:22
  

Rome: Total Realism 6.0 Preview

Heres a little preview of whats in store for you for Rome: Total Realism 6.0 - it reveals just a small percentage of the new content. Any and all of this is subject to change at will and is not representative of the final state of Rome: Total Realism 6.0. Some of the following units or elements of the campaign map may be incomplete (works in progress) or may not make it into our final rendition. We hope this is enough to keep you satisfied in the painful wait for our next release, enjoy.

The Visuals of Rome: Total Realism 6.0



The Polybian Roman Army (From top left to bottom right): Principes, Velites, Triarii, Equites, Hastati, Accensi, Funtidores, Rorarii. Modified version of Ferres' skins



The Illyrian Army (From top left to bottom right): Slingers, Slaves, Skirmishers, Light Hoplites, Peltasts, Warband, Heavy Hoplites, Light Cavalry, Heavy Cavalry



Some Armenian units: Archers, Imitation Legionaries, Skirmishers



The new Rome: Total Realism 6.0 mercenaries



Marian Romans: Auxilia, Sagitarii, Legionaries, Equites Alares



The 6.0 Carthagians by spartan_warrior



Some more of the 6.0 Armenian units - not all units are shown.



Hi-res render of the Polybian Principes and Equites



Italian infantry, a unit within the Italic AoR



Mauryan auxilaries recruitable in the far eastern provinces



One of the new campaign map characters present within 6.0 - this is a Roman captain.



An older generation of Marian units that are no longer in the modification.



Some ingame screenshots of the Armenians



The 6.0 mercenaries in action!



Some of the 6.0 Numidians - and the new faction combat banner.



The new faction icons (from top left to bottom right): The Seleucid Empire, Sarmatians, Roman Republic, Ptolemaic Empire, The Kingdom of Pontus, Parthia, Numidians, Macedon, Illyria, Iberians, Greeks, Germans, Gauls, Thraco-Dacians, Carthage, Graeco-Bactria, Armenia, Thrace (Unused), Britons (Unused)



Some of the auxilaries avalible in the new ZoR+ system, there is over a dozen AoR (area of recruitment) so your armies should be diverse and regionally specific.



Some more assorted AoR auxilaries!



One of the two new factions: The Illyrians, march their armies forward to victory!



One of the new loading screens- showing a marian legionary.



The new and improved campaign map - a vast improvement over the old map in every way. You can simulate historically accurate and epic campaigns!



A glimpse of the new map, from top to bottom: the Ural plain, the Near east, the Black Sea, Bactria, Illyria



Indian War Elephant!

Rome: Total Realism 6.0 ZoR+ (Zone of Recruitment) and AoRs (Area of Recruitment)

Italian AoR:
Italian Infantry
Italian Skirmishers
Italian Cavalry
Italian Hoplites

Gallic AoR:
Gallic Warband
Gallic Swordsmen
Gallic Cavalry

Briton AoR:
Celtic Warband
Celtic Swordsmen
Celtic Slingers

Germanic AoR:
Germanic Warband
Germanic Skirmishers
Germanic Cavalry

Greek AoR:
Greek Irregulars
Greek Levy Hoplites
Greek Skirmishers

Macedon AoR:
Macedonian Irregulars
Macedonain Levy Pikemen
Macedonian Light Horse
Macedonian Skirmishers

Iberian AoR:
Iberian Spearmen
Iberian Skirmishers
Iberian Cavalry

Punic AoR:
African Horse
African Infantry
Numidian Cavalry

Numidia AoR:
Beber Warriors
Numidian Cavalry
African Elephants
Numidian Infantry

Ptolemaic AoR:
Machimoi
Native Slinger
Machimoi Cavalry

Sarmatian AoR:
Horse Archers
Heavy Horse
Scytho-Sarmatian Irregulars

Asiatic/Persian AoR:
Asiatic Skirmishers
Asiatic Bowmen
Asiatic Horsemen
Asiatic Infantry

Bactria/Indian AoR:
Indian Infantry
Indian Mountainmen
Indian War Elephants
Iranian Lancers

Dacia/Thrace AoR:
Thracian Infantry
Skirmishers
Light Horse
Dacian Infantry

ZoR is not a new concept, ZoR is already part of RTR5.4. The main difference between ZoR and ZoR+(RTR6.), Previous version of ZoR had some major negative points, because the previous ZoR relied on culture, it ment that similar cultures wouldnt need to assimiliate the new province, and could recruit the local population right from capture. The new ZoR+ now means that all faction much build there ZoR buildings, meaning regardless of culture, all factions must assimiliate the new province in order to recruit troops.

New Terms that will be used with ZoR+:
Homeland - Provinces with Citizenship, these provinces can train regular troops, have increased growth and better loyalty.
Borderland - Provinces newly captured without Citizenship, these provinces can only train auxilia and unloyal.
(Once a borderland provinces is granted citizenship it becomes a homeland province)
AoR (Area of Recruitment) The AoR is the areas in which auxilias are available.

Gameplay will drasticly change, no more "blitzkreig" campaign, instead the player will have to garrison new provinces to hold them. You wont be able to train a large garrison after capturing a province, instead you will have to build up the new province in order to train a garrison, or you will have to send troops form your homeland to garrison these new provinces.

Keeping you provinces free of rebels and invading armies will be much more important, you will need to keep your provinces clean so that troops can retern to and from borderland provinces for retraining in the homeland and so armies can be reinforced.

Peasent have been removed so no units will be recruitable until unit phase1 has been build:

Civilised Factions:
Phase1 - Occupation Bonuses: Law +5% Recruitment: Group1
Phase2 - Assimiliation Bonuses: Law +10% Recruitment: Group1 and Group2
Phase3 - Colonization Bonuses: Law +15% Recruitment: Group1, Group2 and Group3
Phase4 - Citizenship Bonuses: Law +20% Recruitment: Group1, Group2, Group3, Group4 and Militia

Barbarian Factions:
Phase1 - Occupation Bonuses: Income +10%, Happiness -5% Recruitment: Group1
Phase2 - Migration Bonuses: Income +5%, Law +5% Recruitment: Group1 and Group2
Phase3 - Colonisation Bonuses: Law +15% Recruitment: Group1, Group2 and Group3

Auxilia units have also be divided into groups:
Group1 - Infantry and Skirmisher, these units have poor morale and no training, they are cheap to buy and upkeep.
Group2 - Better Infantry Archers, Slingers, Missile Cavalry and Light Cavalry these have poor morale but some training, they cost more than Group1.
Group3 - Heavy Cavalry and Nobility Auxilia Units, these have poor morale but good training, they are expensive to buy and upkeep.
Group4 - Elephants, Chariots and other Elite Units, theres have average morale, good training but are really expensive to buy and upkeep.

After Construction of (Civilised)Phase4 or (Barbarian)Phase3 regular units will become available, then the unit will become available like the barracks already do in 5.x.
Other buildings will be constructable even if none of the phases are present. But because base unrest levels are being increased by 10-20%, it will be very difficult to keep unrest down without the Phase buildings.
Because the barbarians have less phases they can assimiliate a new province faster than civilised factions, also barbarian faction have limited AoR available to them (see barb changes section)

Changes to other Buildings:
Stables: There is not only one stable type, all factions can use any stable, as long as that province has there factions (Civilised)Phase4 or (Barbarian)Phase3
Ranges: There is not only one range type, all factions can use any range, as long as that province has there factions (Civilised)Phase4 or (Barbarian)Phase3. Seige weapons will require Seige Works and Acadamy

Barbarian Faction Changes:
The new ZoR+ also will make major changes to certain factions in particular. Barbarian Factions will be seriously effected by the new ZoR. Barbarian Factions will now be loosely restricted to where they can expand, forging a barbarian empire will be possible, just a major challenge. Barbarians will now only be able to recruit auxilias in certain neighbouring AoR. For example, Gauls will only be able to train auxilias in Britain, Gaul, Iberian and Italy, outside them AoR gauls will no longer be able to train auxilia, and will have to complete Phase3 so that they can produce regular troops.

Barbarian Factions Include:
Gauls
Dacia
Germania
Scythia
Iberia

Illyrian fit in the middle, they will be able to assimiliate as fast as other Barbarians, but will have more AoR available to them.

See maps below for barbarian expansion restrictions.


Dacian and Gaul AoR


Germanic and Iberian AoR


Illyrian and Scytho-Sarmatian AoR

Carthage Changes:
The new ZoR+ also has a major effect on the setup of Carthage, they will not rely heavily on auxilia units, Carthage will now only have 3 Units, Poeni Infantry, Sacred Legion and Sacred Legion Cavalry. Instead Carthage will get better auxilia, this will make carthages armies very diverse and far more accurate. At Phase4 all auxilias will receive a 2xp bonus.

Cant wait for 6.0? Want to see some of the content in 6.0 early?

Like building things? Try http://www.twcenter.net/forums/index.php?showtopic=27618 - Roma Mod 5.5 for RTR!

Like breaking them? Try http://www.twcenter.net/forums/index.php?showtopic=26438 - Hannibal's War 2.0 for RTR!




Replies:
Posted By: vulkan02
Date Posted: 03-May-2005 at 10:20
nice finally we can play with the Illyrians now hahahahaha

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The beginning of a revolution is in reality the end of a belief - Le Bon
Destroy first and construction will look after itself - Mao


Posted By: TheodoreFelix
Date Posted: 03-May-2005 at 13:23

Yes I am rather excited about that. I like how diverse they are making them. One of the biggest troubles I had with playing the Greeks was their lack of diversity. it was all cavalry and phalanx.

Though quite frankly, Im most exited about testing about the new ZOR+ system(Zone of Recruitment, check it out) and using Carthage. SInce historically they never really recruited from home, as them you have to rely on "carthagenianization" to get new soldiers. Same with Romans. So you can make a legion in Italy and recruit soem Balearic slingers from those Island and some cretan archers from Crete. Awesome!   
   Find out all about the ZOR+ here http://www.twcenter.net/forums/index.php?showtopic=24727 - http://www.twcenter.net/forums/index.php?showtopic=24727


Here are some of the ZOR recruitable units:

 From Left to Right:
Line 1 - Italian Cavalry, Italian Hoplites, Iberian Skirmishers, Iberian Spearmen, African Cavalry, African Infantry
Line 2 - Italian Infantry, Italian Skirmishers, Iberian Cavalry
Line 3 - Greek Auxilia, Macedon Light Cavalry, Greek/Macedon Irregulars, Greek Skirmishers, Macedon Auxilia Pikemen, Macedon Skimishers


 



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Posted By: Cywr
Date Posted: 04-May-2005 at 03:32
Damn, i want to reinstall already.

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Arrrgh!!"


Posted By: The Canadian Guy
Date Posted: 04-May-2005 at 09:34

Looks good.



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Hate and anger is the fuel of war, while religion and politics is the foundation of it.


Posted By: TheodoreFelix
Date Posted: 04-May-2005 at 17:53
You can have an early taste of the new Roman army by installing the Roma Mod. Its pretty tough considering you have to face Pyrrhus with a full army and another general witha  near full army in Southern italy(Starts in 280B.c.)
and you ar nearly bankrup. However the system of recruitment is incredible. Check it out at: http://www.twcenter.net/forums/index.php?showtopic=27618 - http://www.twcenter.net/forums/index.php?showtopic=27618


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Posted By: Zagros
Date Posted: 05-May-2005 at 07:21
looks great will be out by the time i am bored of the vanilla version. just one q, why have Bactria and India been lumped together? He should rename it, "Rome: Total Realism (Almost)"  

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Posted By: TheodoreFelix
Date Posted: 11-May-2005 at 19:32

 Iberia Preview

 

Alright. Iberia was pretty much the standard Vanilla units in previous RTR incarnations. Now they recieved new skins thanks to skins provided by Spartan_Warrior and Warspite. All the units seen are using modified versions of the Textures provided by those two except for the Devotio Warrior.

user posted image
user posted image
Top Row (left to right): Slinger, Skirmisher, Iberian Light Infantry, Iberian Scutarii, Devotio Warriors
Middle Row (left to right): Iberian Light Cavalry, Jinetes Cantabrian, Iberian Cavalry, Generals Body Gard
Third Row (left to right): Iberian Tribesmen, Iberian Spearmen



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Posted By: TheodoreFelix
Date Posted: 11-May-2005 at 19:35

Armies of Hellas Preview

 

Enjoy.

user posted image

Note However. That the Spartans have been redone.

here is the new Spartan skin:



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Posted By: vulkan02
Date Posted: 11-May-2005 at 22:00
when does this come out again.. and what previous version you need to install it?



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The beginning of a revolution is in reality the end of a belief - Le Bon
Destroy first and construction will look after itself - Mao


Posted By: TheodoreFelix
Date Posted: 11-May-2005 at 22:22
This is a stand alone. Meaning you don't need to DL anything else. You actually need a fresh RTW with no mods for it.  By early June.  

For a taste of it DL Roma Mod from bouis. I posted the link above.   



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Posted By: Imperial Koguryo
Date Posted: 12-May-2005 at 03:51
is there any mod with asian races? like chinese, korean, japanese?

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Imperial KOrea will rise...


Posted By: TheodoreFelix
Date Posted: 12-May-2005 at 15:11
The map in this map has been greatly extended and it reaches all the way to the gates of India So China will not be making an appearence. However there is a different mod that you can check out. Dont know what it is exactly but it involves a fictional Chinese invasion of the western world. 

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Posted By: Temujin
Date Posted: 12-May-2005 at 15:54
what are the names for teh Hellas units?

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Posted By: TheodoreFelix
Date Posted: 12-May-2005 at 16:14

Quote from one of the RTR modders

the units with the pilos helmets are the athenians, corinthian, spartans and the generals, you will rarely see them in game, in the pic it seems like a overwhelming amount because they are all displayed together.

 

 



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Posted By: Temujin
Date Posted: 12-May-2005 at 17:30

mmh Ok...

BTW, not to mock or something but the Pilos helmets aren't accurate for the period either but still newer than the Corinthian helmets.



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Posted By: TheodoreFelix
Date Posted: 13-May-2005 at 18:39

 Rome: Total Realism 6.0 nears completion, we just have Bactria, some superficial cosmetics and tweaking to do - followed by an extensive playtest and balancing phase. To keep you guys entertained we have provided some more teaser media: the first image shows 1/4th of the AoR (Area of Recruitment) auxilaries, the second is Carthage's new army and the third is some of the Ptolemaic AoR units - the machimoi. There is no release date for 6.0 - "when its done"



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Posted By: cattus
Date Posted: 13-May-2005 at 19:28
Having some experience modding this game with 3dmax and photoshop,I can say that there either was a couple of very good modders or a large team. It is very time consuming. This is giving, hats off to these guys.

It would be wise for anybody who wants to try this to wait couple of days after after its release before starting a campaign because of initial bugs.

Originally posted by Imperial Koguryo

is there any mod with asian races? like chinese, korean, japanese?


There was a 'Tsin Empire Mod' in the makes but was abandoned I think. They only finished a beta mod of it and was buggy.
There is a Shogun Mod in the works for RTW, keep an eye out because it is looking very good.


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Posted By: TheodoreFelix
Date Posted: 13-May-2005 at 19:33

http://rometotalrealism.com/ - http://rometotalrealism.com/

You can find the modders and contributors here.

They are great and this is probably the most awaited mod. It has been in nurmous PC gaming magazines and the newest one was in the UK PC Gamer:   http://www.twcenter.net/forums/index.php?showtopic=30502&hl - http://www.twcenter.net/forums/index.php?showtopic=30502& ;hl =



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Posted By: TheodoreFelix
Date Posted: 25-May-2005 at 21:33
 The Kingdom of Bactria

user posted image

Top Row (L to R): Swordsmen, Pikemen, Horse Archer, Agema, Archer
Bottom (L to R): Peltast, Saka-Cataphract, Generals Bodyguard, Indian Elephants


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Posted By: TheodoreFelix
Date Posted: 25-May-2005 at 21:34

COMMENT FROM ONE OF THE MODDERS.

 

 RTR is nearing completion, a candidate feature list:

- Complete reskinning, and remodeling (where neccesary) of every unit in the game, over 80 new units as well
- Complete reskinning/customization of the game itself - the GUI, menus, loading screens, interface etc
- Custom music for the most common areas of play - over a hour and a half of studio-produced sound
- Shigawire's latin voicemod for the romans
- ZoR+ system - a complete revolution in RTR gameplay simulating realistic conquests, composite armies, supply lines, assimilation and reinforcements
- A new campaign map, made to be as historically accurate as possible, also painstakingly renders the proper domains of the factions in 280 BC
- 2 new factions: the illyrians and bactrians
- realistic armies - the armies depicted now can create the most realistic and reasonable armies to date, many units have been added to complete a more accurate unit list for each faction
- improved buildings and vnv files
- technically more efficient: the entire mod has been completely rebuilt from the ground up and a new file system and orginization method is being used, which will make it especially easy for the community to pick our mod clean and use assets in their own creations. For example we use a uniform file format for unit skins and models in a isolated directory - so if you want the skin of an armenian cataphract you just go down to armenia_cavalry_cataphract. If you want ptolemaic imitation legionaries, you grab egypt_infantry_legionaries - see?
- a world of tweaking and balancing

So the purpose of this thread is to answer any last minute questions/requests - go ahead.

ALSO - we do NOT have a release date, so dont ask, but we want to start our internal beta test by the 1st of next month



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Posted By: TheodoreFelix
Date Posted: 04-Jun-2005 at 19:59

Seleucid Preview

Top Row: Shield Bearers, Silver Shield Pikemen (Argyraspides), Peltasts, Silver Shield Legionaires (Legeonarioi), Hypaspists

Middle Row: Pikemen(Chalkaspides), Bronze Shield Pikemen (Chrysaspides), Camel Archers, Kataphractoi, Agema

Bottom Row: Xystophoroi, Scythed Chariot, Elephant, Armored Elephant, Hetairoi



seleucidpreview.jpeg
 Description:
 Filesize:  245.26 KB
 Viewed:  3223 Time(s)

seleucidpreview.jpeg



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Posted By: Gubook Janggoon
Date Posted: 04-Jun-2005 at 20:10
Originally posted by Imperial Koguryo

is there any mod with asian races? like chinese, korean, japanese?


Sephodwyrm and others at CHF are developing a Zhan Guo Total War.  It's set in China's age of fragmentation.


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Posted By: cattus
Date Posted: 21-Jun-2005 at 01:34
how is this one coming along?

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Posted By: rider
Date Posted: 05-Jul-2005 at 02:56
Hmmh... I was looking at it with pleasure, until I reached the loading screen (pre-Marian or so). Did you make the mistake on purpose or did you mean to write 'Estonians', not 'Esthonians'?


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Posted By: TheodoreFelix
Date Posted: 05-Jul-2005 at 03:12
how is this one coming along?


Current date is July 22. They are currently running all the bug checking. For a new preview check
http;//www.rometotalrealism.com

Did you make the mistake on purpose or did you mean to write 'Estonians', not 'Esthonians'?


Can you illustrate?

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Posted By: rider
Date Posted: 05-Jul-2005 at 08:27
What can i do?? llustrate? Not familiar with such word in English, explain, please...

Did you mean recreate the map or point out where it is?


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Posted By: TheodoreFelix
Date Posted: 05-Jul-2005 at 11:34
Oh I believe this has been settled already

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Posted By: Gavriel
Date Posted: 08-Jul-2005 at 19:17
im really looking forward to the 6.o MOD


Posted By: Bishop
Date Posted: 18-Jul-2005 at 23:25
When is 6.0 going to be finished?

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The road to hell is paved with good intentions.


Posted By: Gavriel
Date Posted: 23-Jul-2005 at 10:16
It should of been released yesterday,but the modders have put it back a few days to sort out some issues.I think this MOD is going to be worth the wait,just hope its not too long.
Gavriel



Posted By: TheodoreFelix
Date Posted: 23-Jul-2005 at 12:27
Ay, in one week or so Im going on a one month trip.

Damn it they better finish soon.

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Posted By: Cyprus
Date Posted: 27-Jul-2005 at 07:32
Where can I download these new patches(perhaps only new for me)I have standart version of rome total war and it is brilliant - except the fact that I have won it playing each avilable nation - and can someone explain me why I canīt play for example Scythian campaign or Armenian???
I would be very happy if anyone can help me...


Posted By: Gavriel
Date Posted: 27-Jul-2005 at 15:26
If your playing the standard version and you want the standard patches visit www.rometotalwar.com,all the previose patches are available here.

If i was you i would install the total realism MOD,it gives the game a totally different feel and in my opinion is soooo much better than the standard version.If you want to install realism visit www.rometotalrealism.com,you will have to register to be able to download.

gavriel


Posted By: Cyprus
Date Posted: 28-Jul-2005 at 02:35
Than you - I am ready to do this - only if my conection is not so slow


Posted By: Gavriel
Date Posted: 29-Jul-2005 at 18:06
If its the Realism MOD your installing remember it has to be installed on a clean RTW.So you'll have to un-install the game and all folders,re-install game and do the tutorial mode.Once you've completed the tutorial exit out the game without saving anything and install the Realism MOD,now you'll find theres a Campaign Mode to choose on the single player menu screen,this is the Realism game.
Gavriel


Posted By: TheodoreFelix
Date Posted: 02-Aug-2005 at 19:23
Rome Total Realism is officially RELEASED!!!!

Go check it out at http://rometotalrealism.com/ - http://rometotalrealism.com/

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Posted By: cattus
Date Posted: 02-Aug-2005 at 19:34
yeah, in the middle of downloading now. Going to ignore the chance of any deadly bugs and steam forward.

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Posted By: TheodoreFelix
Date Posted: 02-Aug-2005 at 23:12
It took a while for it to work for me since at first the place was loaded. But it worked after a while.

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Posted By: Cent
Date Posted: 05-Aug-2005 at 07:08

Damn it, now i want to reinstall it...

Looks really nice!



Posted By: Zagros
Date Posted: 05-Aug-2005 at 07:29
any deadly bugs?

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Posted By: TheodoreFelix
Date Posted: 05-Aug-2005 at 13:11
Nothing so far. But you can no longer view a settlement from a battle map. That took that out. Kind of a bummer.
There have been a few crashes for some but nothing major. You can check out all the problems in http://www.twcenter.net/forums/showthread.php?t=30087 - this topic.


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Posted By: cattus
Date Posted: 06-Aug-2005 at 13:04
No problems for me after a few days.
So far the mod is just a masterpiece, started a campaign right off as the Republic and wasnt split into different families. Playing on the hardest levels and conquering Italy is a campaign in itself.

Looking foward to see how the latin pack turns out that they are releasing in a few.

This game editor is great if you havent used it. You can change the main settings during a current campaign!

http://www.twcenter.net/downloads/db/?mod=448 - http://www.twcenter.net/downloads/db/?mod=448

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Posted By: Gavriel
Date Posted: 08-Aug-2005 at 08:14
Yeah its the best one yet!
have you noticed how the Rebel bands are harder to defeat now (pesky rebs),i took Italia then made a couple of forts across the north to stop the Gauls trying it on,whilst i concentrate on wiping out the Greeks. hehehehe  Love this game.


Posted By: Emperor Barbarossa
Date Posted: 09-Aug-2005 at 19:24
I donwloaded the Total Realism mod, with a 36k connection. I would advise anyone with a slow dial up connection to get Flashget, or any other download manager. Anyways, its a very good mod. It adds more mercenaries, and makes the game generally better. I like the addition of the Bactrians and the bigger map.

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Posted By: vulkan02
Date Posted: 18-Aug-2005 at 19:24
i downloaded this mod too but i have a problem with the cataphracts... they dont charge unless they finish all thier arrows... also the historical battles don't work in the mod??

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The beginning of a revolution is in reality the end of a belief - Le Bon
Destroy first and construction will look after itself - Mao


Posted By: cattus
Date Posted: 19-Aug-2005 at 01:41
press alt?

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Posted By: Emperor Barbarossa
Date Posted: 19-Aug-2005 at 14:55
Yes, press alt for all alternate attacks. Only a few bugs I have noticed are that Sarmatians' General Bodyguard have only bows but do not fight in melee and that foot nobles get these 16 foot spears which is just insane.

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Posted By: vulkan02
Date Posted: 19-Aug-2005 at 16:08
ok thanks i managed to handle that even though the cataphracts have been severely slowed down and their charge its not even that powerful anymore. What about the historical battles... they don't work in this mod??

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The beginning of a revolution is in reality the end of a belief - Le Bon
Destroy first and construction will look after itself - Mao


Posted By: Emperor Barbarossa
Date Posted: 19-Aug-2005 at 20:10
As far as I know, there is only Magnesia in the mod. I heard from the rometotalrealism IRC that 6.1 will be coming out within the next 3-4 weeks at the lastest. If you want a charge, go with the Sarmatians, their Noble Archers get a 30 charge bonus. The cataphracts deserve to be slowed down, they have so much armor. They are still very effective. If you want a good all around faction, go with the Seleucids, they get Argema, a kind of cataphract unit, and some good phalanx units.

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Posted By: vulkan02
Date Posted: 19-Aug-2005 at 21:35
they said they going to have historical battles in version 6.1 ??

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The beginning of a revolution is in reality the end of a belief - Le Bon
Destroy first and construction will look after itself - Mao


Posted By: Emperor Barbarossa
Date Posted: 20-Aug-2005 at 07:27
Yes.

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Posted By: Cywr
Date Posted: 29-Aug-2005 at 23:27
K, just reinstalled RTW
Can anyone point me to one of those 'unlock all faction' mods that works with the latest patch (1.2) and Total Realism?


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Arrrgh!!"


Posted By: cattus
Date Posted: 30-Aug-2005 at 00:08
http://www.rometotalrealism.com/download.html - http://www.rometotalrealism.com/download.html

They're unlocked. Be sure and change the "first_time_play" to true in the prefernces.txt.

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Posted By: Gavriel
Date Posted: 30-Aug-2005 at 18:42
Allso,if you plan on playing as Rome theres a bug when you get to 50 cities,you have to install the patch they released or it just crashes to desktop.Bloody annoying because you have to start again!
I would add a link to the patch but for some reason it wont let me cut and paste


Posted By: Bishop
Date Posted: 30-Aug-2005 at 22:01
Originally posted by Gavriel


I would add a link to the patch but for some reason it wont let me cut and paste

ctrl v will paste
ctrl x will copy

You always have to ctrl v to paste on this forum.


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The road to hell is paved with good intentions.


Posted By: Cywr
Date Posted: 31-Aug-2005 at 05:53
Ah, that easy, well i havn't instaled the TR mod yet, getting to see what the 1.2 patch does first.
Oh, and a link to that TR patch would be appreciated.


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Posted By: Gavriel
Date Posted: 31-Aug-2005 at 06:06
http://forums.rometotalrealism.com//index.php?showtopic=56 34

Thanks Bishop,thats had me stumped for a while now now i only have to figure out how to post pics

Ahh balls to it i cant get the link to work! just paste it into your Browser.


Posted By: Cywr
Date Posted: 31-Aug-2005 at 06:51
Link doesn't work (did the copy and paste job).
Can you give me the name of the thread, and i can search it on their forums.


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Posted By: Gavriel
Date Posted: 31-Aug-2005 at 07:18
http://www.rometotalrealism.com/?id=previews&prev=huge 2

Rometotalrealism site,theres a link a few posts up.If you go to the forum section its on page 2 of Tech support. (crash at 50 cities)

sorry for not being able to post a link   i wonder why it wont work,i press Ctrl and V to paste it,but it dont work


Posted By: Cywr
Date Posted: 31-Aug-2005 at 07:38
Its here - http://forums.rometotalrealism.com//index.php?showtopic=4322 - http://forums.rometotalrealism.com//index.php?showtopic=4322

Your link was actualy OK, just needed to remove the space between 56 and 34 at the end.


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Posted By: Cywr
Date Posted: 31-Aug-2005 at 08:02
OK, so i install the Total Realism mod, and the 50 cities fix, start the game, new intro movie, new music etc. very nicely done.
Time to start a new game, however, this appears to be easier said than done:

http://img235.imageshack.us/my.php?image=wtfdude8hh.jpg">

A big WTF dude!
Whats going on here, why can't i select the campain?


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Posted By: Cywr
Date Posted: 31-Aug-2005 at 09:30
Nevermind, i fixed it, it reverted back to 'First time player = TRUE'.

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Arrrgh!!"


Posted By: Gavriel
Date Posted: 31-Aug-2005 at 09:46
LOL,that had me for a while too




Posted By: Bishop
Date Posted: 31-Aug-2005 at 12:13
Why would you skip that instruction? 

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The road to hell is paved with good intentions.


Posted By: cattus
Date Posted: 31-Aug-2005 at 12:13
Originally posted by cattus

http://www.rometotalrealism.com/download.html - http://www.rometotalrealism.com/download.html

They're unlocked. Be sure and change the "first_time_play" to true in the prefernces.txt.


Cywr, I gave you a link with 12 mirrors to the patch and instructions to change your preferences.txt to true.
Pay attention!

Actually at this point, it probably would have been better to wait for the release for the update which has the fixes and will even contain a 'latin' pack.
Who are you starting of as?

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Posted By: Cywr
Date Posted: 31-Aug-2005 at 12:16
Yeah, well i didn't read the small print
I strarted off as Rome to see what the changes were, but might start my first full game as someone else.
A pity theres no Britons.


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Posted By: cattus
Date Posted: 31-Aug-2005 at 12:29
A good. Rome is far too easy in 6.0. Im playing on the hardest settings, a dozen house rules and re-modded it to make it competative(There is conflict on which is the hardest setting actually). Next game will definately be an obscure faction.

Btw, one of the best house rules if you have established an oversized purse.. would be to destroy your ports down to one. "The One Port Rule".

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Posted By: rider
Date Posted: 01-Sep-2005 at 07:12
Try to play as Romans ( heavy infatry) against the Sarmatians...

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Posted By: cattus
Date Posted: 01-Sep-2005 at 12:26
one word rider... "slingers"

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Posted By: Emperor Barbarossa
Date Posted: 01-Sep-2005 at 20:34
The Sarmatians kick Roman butt in RTR easily. 6.1 might use Darth Formation Mods though.

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Posted By: cattus
Date Posted: 02-Sep-2005 at 04:35
Use Darths here.

Im currently at war with the Sarmatians as Rome. They are attacking my weak ally Illyrians. So I have a camp or fort over there and protecting them.

The reason the Sarmatians can be tough is because of the low upkeep. Several units of slingers put behind a wall of good Roman infantry or Merc Hoplites should keep them at bay.

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Posted By: rider
Date Posted: 02-Sep-2005 at 11:07

Wouldn't arrows just ound slin gers to death?? I myself have faced quite many times that the arrows just pewn my slingers and then...

I once had an enemy with one HA, and in a volley (it was fourth, none had died yet) 7 Cataphracts died... it is a large amount..



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Posted By: Emperor Barbarossa
Date Posted: 02-Sep-2005 at 15:31
Slingers have weak defense because of no armor. I like mercenary Rhodian slingers and some Greek Peltasts for my ranged infantry. If avaliable, I will take some Cretan Archers. As Sarmatia, I pwned everybody easily because of the low upkeep.

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Posted By: rider
Date Posted: 03-Sep-2005 at 12:31
Yeah, that is nonsense. Hopefully they will not improve it as if the horses are insteppes they can be easily fed and kept.

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Posted By: Emperor Barbarossa
Date Posted: 03-Sep-2005 at 14:14
Yes, 6.1 is coming out very soon.

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Posted By: Cywr
Date Posted: 06-Sep-2005 at 02:55
Is there a list of changes bwteen Vanilla and TR?
As things other than the obvious appear to be different, and i can't pin them down.
Does diplomacy behave differently now?


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Posted By: Emperor Barbarossa
Date Posted: 06-Sep-2005 at 19:36
Admirals get command stars easier and it takes generals more time to get stars.

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Posted By: Cywr
Date Posted: 07-Sep-2005 at 03:14
Yeah, noticed that.
I also noticed playing as the Germans, that is impossible to train German Warbands and German missile cavalry, you can only recruit them as mercenaries


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Posted By: Emperor Barbarossa
Date Posted: 07-Sep-2005 at 20:54
That stinks, then again, mercenaries are a lot better than they were in RTW, I like playing as phalanx civilizations though. Seleucids are easiest civilization to play as.

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Posted By: Cywr
Date Posted: 08-Sep-2005 at 01:37
Hell yeah, its sometimes worthwhile to recrueit your own civ's soldiers as mercenaries, that way they come with anywhere from 2-4 experience points, run them through a city with a blacksmith, and you've got yourself some good troops.
Still think Germans should at least be able to create those units at home though.


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Posted By: Cywr
Date Posted: 08-Sep-2005 at 04:17
Damn, man Germans is too hard, but for all the wrong reasons. You'd think that being relativly poor and having limited barbarian units would do you in, but no, i've managed to save uo 18k cash, and get by on the troops.

Whats hurting me is the bloody rebels, i spend so much time fighting them, i don't get to do anything else, its like most of the military not inside my settlements spend their time hunting down and killing off these rebel (not bandits mind you, but rebels) armies, only them to reappear at an insane rate.

Sod the Germans, good potential for a challenging game, but ruined by the tedious chore of fighting those bloody rebels all the time.


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Posted By: The Canadian Guy
Date Posted: 23-Sep-2005 at 10:47
I think I'm going to download this mod for my computer. What would you rate it?

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Hate and anger is the fuel of war, while religion and politics is the foundation of it.


Posted By: Cywr
Date Posted: 23-Sep-2005 at 11:12
Very good. Basicly a shelf life extension for vanilla RTW if you've done it to death and enjoy campain mode games.
Or alternativly, a more accurate game for the historically pedantic types.



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Posted By: Emperor Barbarossa
Date Posted: 24-Sep-2005 at 08:14
The new 6.1 mod is pretty good. The hiring of your own units as mercenaries is a tactic I always like to use, which has already been said by Cywr. Do not charge cavalry into Sarmatian Foot Nobles because the foot nobles will poom them with their 22 defense.

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Posted By: Constantine XI
Date Posted: 24-Sep-2005 at 22:04
OK I have clicked on the rometotalrealism link and it just seems to come up with one of those default pages advertising redirection to other things. It's weird and so frustrating. Should I download 6.0 or 6.1 mod? And do I need to get anything else to go with it? And where can I download them from?

Also, is it ok to use the Rome patch 1.2 with these mods?

Cheers.


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Posted By: cattus
Date Posted: 24-Sep-2005 at 22:47
Constantine, the site owner is trying to sell it off.
New site here: http://www.rometotalrealism.org/ - http://www.rometotalrealism.org/

Im still using 6.0 but I would suggest giving 6.1 a shot,and yes.. update your current vanilla with 1.2

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Posted By: Constantine XI
Date Posted: 25-Sep-2005 at 00:46
Many thanks, cattus! Will try it out now, cheers again!

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Posted By: Cywr
Date Posted: 25-Sep-2005 at 11:31
Hmm is 6.1 a patch for 6.0, or a whole new install?

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Posted By: cattus
Date Posted: 25-Sep-2005 at 13:32
6.1(nearly 30mb) is to be added to 6.0(nearly 300mb)

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Posted By: Cywr
Date Posted: 25-Sep-2005 at 13:37
A patch then, does it affect saved games?

Wait, does the plain 6.1 patch come with the Latin speeches? Or is that in the music pack?
As i don't really want that.

edit: from the forums

Save games from 6.0 are not compatible and a clean install of 6.0 is required.




I'm gonna finish my Maca campian first.

Edit again: Hmm, there is already a 6.2 in the works (bug fixes) that will be compatable with 6.1 saved games, and my maca game could go on for a while yet. Plus there is talk of a 1.3 patch.
Maybe i should just go ahead with it, but man, a complete reinstall


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Posted By: cattus
Date Posted: 25-Sep-2005 at 13:54
There is a seperate download somewhere, I think, of the Latin pack itself. Do you really want it for Macedonia?

You already finished your German campaign, how far along are you with Maca as you call it?

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Posted By: Cywr
Date Posted: 25-Sep-2005 at 14:11
I quit the German one. With Maca i've got the southern Balkans, wiped out the Greek Cities, the Gauls and Ptolies there as well as having taken a big bite out of those untrustworthy Illyrians and Thracians, and i'm about to make a move on mainland Anatolia (having taken the Egytian controled Islands in the East Med first)).
Thing is 6.1 supposidly has Macedonian dart slingers, which sounds pretty neat, and they've fixed up the Germans too, given them a few more units and such.

I don't want the Latin pack, it seems a useless gimmick to me, and the speeches are lame once you've heard them a few times anyways. I just wanted to clear up wether it was in the patch, or in the music download, or a seperate download (more music i wouldn't mind).



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Posted By: cattus
Date Posted: 25-Sep-2005 at 14:26
Illyrians are my best ally. Ive been bordered with them for centuries and they have never backstabbed me. I even have military access and forts on their territory. I guess, why would they attack me.. im practically defending their lands for them?

Dont know about that music pack but many are around. I actually intalled the original music from the game, has more soul.

Yep, you're too far along to quit now.

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Posted By: Abyssmal Fiend
Date Posted: 25-Sep-2005 at 16:58
Update:

R:TR has officially switched to www.rometotalrealism.org.

The forums are now .org, too.


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Di! Ecce hora! Uxor mea me necabit!


Posted By: Constantine XI
Date Posted: 25-Sep-2005 at 21:32
OK lads just one more question before I stop being a bother. Could someone direct me as to where I can find the new gameplay instructions for 6.0 and 6.1? That is all I need before I am set to continue with this awesome new version of the game. Thanks heaps!


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Posted By: cattus
Date Posted: 25-Sep-2005 at 21:39
What do you mean by gameplay instructions, anything specific?

All you need can probably come from this site
http://www.rometotalrealism.org/ - http://www.rometotalrealism.org/

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Posted By: Abyssmal Fiend
Date Posted: 26-Sep-2005 at 11:53
Installation?

If you have 6.0, you can just install the patch and start a new campaign. I'd look for the hotfix for the Germans, as they're seriously bugged in 6.1. They have a bunch of new, badass units, but a lot of are in small AoRs, meaning Germania has no real good units they can spam.

Gameplay? It's not much different.

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Di! Ecce hora! Uxor mea me necabit!


Posted By: Cywr
Date Posted: 26-Sep-2005 at 12:37
The site recomends a new clean install.

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Arrrgh!!"


Posted By: Emperor Barbarossa
Date Posted: 26-Sep-2005 at 19:56
It works fine and I did just a regular install.

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