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How would you get a Tyrannosaurus off a s

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  Quote pekau Quote  Post ReplyReply Direct Link To This Post Topic: How would you get a Tyrannosaurus off a s
    Posted: 29-Sep-2007 at 04:55
Originally posted by Sparten

Be creative. Here is a tank landing ship of wwii fame, http://en.wikipedia.org/wiki/Tank_landing_ship
Make something like that for your time, almost all culture had ships that could pretty much hit the beach, here is your chance to make yours.
 
Well, tank landing ship is not exactly rocket science...
     
   
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  Quote Guests Quote  Post ReplyReply Direct Link To This Post Posted: 28-Sep-2007 at 15:08
Be creative. Here is a tank landing ship of wwii fame, http://en.wikipedia.org/wiki/Tank_landing_ship
Make something like that for your time, almost all culture had ships that could pretty much hit the beach, here is your chance to make yours.
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  Quote Guests Quote  Post ReplyReply Direct Link To This Post Posted: 28-Sep-2007 at 12:46
Originally posted by pekau

If it is fantasy world, can't magic somehow solve all the solutions?


It could, but I don't want to make magic overpowered. A spell to make a six-ton monster fly or teleport it would be an extremely powerful weapon.

Remember, just because you have magic in your world doesn't mean you can do anything. The story still has to be consistent. This is not a silly cartoon I am writing, where magic is just a plot device with no governing logic. It all has to fit together. If I give my characters a powerful spell to use in one chapter, that spell will still exist in every subsequent chapter, which might give my characters power I don't want them to have.

Edited by Spectrum - 28-Sep-2007 at 12:48
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  Quote pekau Quote  Post ReplyReply Direct Link To This Post Posted: 28-Sep-2007 at 06:32

If it is fantasy world, can't magic somehow solve all the solutions?

     
   
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  Quote Guests Quote  Post ReplyReply Direct Link To This Post Posted: 30-Aug-2007 at 14:09
Originally posted by rider

Lol... Why not sail it over the sea in a barge at the first place?

Barges are pretty slow and clumsy, aren't they?

Originally posted by rider

Or at least have it swim over the sea..?

It's 200 km. Quite a long way to swim, even for a strong monster.
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  Quote rider Quote  Post ReplyReply Direct Link To This Post Posted: 30-Aug-2007 at 05:29
Lol... Why not sail it over the sea in a barge at the first place? Or at least have it swim over the sea..?
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  Quote red clay Quote  Post ReplyReply Direct Link To This Post Posted: 29-Aug-2007 at 19:09
Originally posted by Paul

Have you considered chopping it up into small pieces with an axe, liquidizing it in a blender, then pouring it into several barrels and shipping in a cargo ship?
 
 
Too involved, an axe and a roll of brown paper would do the trick. Wink
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  Quote Guests Quote  Post ReplyReply Direct Link To This Post Posted: 29-Aug-2007 at 08:21
Originally posted by Paul

Have you considered chopping it up into small pieces with an axe, liquidizing it in a blender, then pouring it into several barrels and shipping in a cargo ship?

That would kind of beat the purpose of bringing it along. :P
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  Quote Paul Quote  Post ReplyReply Direct Link To This Post Posted: 28-Aug-2007 at 21:06
Have you considered chopping it up into small pieces with an axe, liquidizing it in a blender, then pouring it into several barrels and shipping in a cargo ship?
Light blue touch paper and stand well back

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  Quote Guests Quote  Post ReplyReply Direct Link To This Post Posted: 28-Aug-2007 at 18:59
I have a new idea: I think I'll have a sea battle near the shore. The Imetrians attack the fleet to prevent them from landing, but they are defeated and the Rissitics move up to face the ground forces at the beach.

During the sea battle, Mother Hydra sails up to an Imetric ship and latches grappling hooks onto her. Then soldiers from Mother Hydra board the enemy ship. At this point, Belgrim leaps off to board. I figure that since the ships are tied together with grappling hooks, there is not much danger of capsizing. After the battle aboard the Imetric ship is won, Belgrim can just leap overboard from there and swim ashore (it's not so important if anything happens to the captured ship).
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  Quote Dolphin Quote  Post ReplyReply Direct Link To This Post Posted: 24-Aug-2007 at 09:00
thats a great idea deadkenny, because it would add a very visual element to the written action, and is very plausible as it is suitably quick, simple and efficient to be emploted in quick offensive action..Sorted I think Thumbs%20Up
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  Quote Guests Quote  Post ReplyReply Direct Link To This Post Posted: 23-Aug-2007 at 18:47
Originally posted by deadkenny


Originally posted by Spectrum

Actually, I mentioned this in my opening post. The Cortio can swim, but I am worried that a six-ton monster leaping off the ship might cause it to capsize.
Lol, quite right. Well obviously reading all the way to the last sentence of a longer post isn't a strong suit. ;) However, that does simplify matters a bit. If the only issue is getting it off the ship, even into deep water, then it's simply a matter of weight transfer. As the beast moves to one side of the ship, it will need to be 'counterbalanced'. Part of the 'crew' of the ship would do quite well in this regard. The 6 ton beast could be countered by 80 members of the crew, or so. As the beast approaches one side of the ship, the crew would shift to the opposite side. As the beast moves down the 'ramp' it's weight shifts off of the ship and onto the 'raft', the 'counterbalancing' members of the crew can then shift back towards the centre of the ship. You'd want the base of the ramp places towards the centre of the raft, to 'disribute' it's weight evenly there. Once you've got the beast onto the raft you can 'lift' the ramp and do whatever you want.

This is a good idea, thanks. :)
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  Quote deadkenny Quote  Post ReplyReply Direct Link To This Post Posted: 23-Aug-2007 at 18:46
Originally posted by Spectrum

Actually, I mentioned this in my opening post. The Cortio can swim, but I am worried that a six-ton monster leaping off the ship might cause it to capsize.


Lol, quite right.  Well obviously reading all the way to the last sentence of a longer post isn't a strong suit.  ;)  However, that does simplify matters a bit.  If the only issue is getting it off the ship, even into deep water, then it's simply a matter of weight transfer.  As the beast moves to one side of the ship, it will need to be 'counterbalanced'.  Part of the 'crew' of the ship would do quite well in this regard.  The 6 ton beast could be countered by 80 members of the crew, or so.  As the beast approaches one side of the ship, the crew would shift to the opposite side.  As the beast moves down the 'ramp' it's weight shifts off of the ship and onto the 'raft', the 'counterbalancing' members of the crew can then shift back towards the centre of the ship.  You'd want the base of the ramp places towards the centre of the raft, to 'disribute' it's weight evenly there.  Once you've got the beast onto the raft you can 'lift' the ramp and do whatever you want.
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  Quote Guests Quote  Post ReplyReply Direct Link To This Post Posted: 23-Aug-2007 at 18:18
Originally posted by deadkenny


Originally posted by Spectrum

So set up a ramp that leads down to a big raft? Yeah, that sounds pretty good. From the raft he can then jump in the water and swim ashore....
Lol, well if the 'beast' in question can 'swim', couldn't it simply 'jump' off the side of the ship and swim to shore? I was assuming it couldn't swim, hence the need for some 'method' for getting it ashore.

Actually, I mentioned this in my opening post. The Cortio can swim, but I am worried that a six-ton monster leaping off the ship might cause it to capsize.

Edited by Spectrum - 23-Aug-2007 at 18:18
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  Quote deadkenny Quote  Post ReplyReply Direct Link To This Post Posted: 23-Aug-2007 at 16:43
Originally posted by Spectrum

So set up a ramp that leads down to a big raft? Yeah, that sounds pretty good. From the raft he can then jump in the water and swim ashore....


Lol, well if the 'beast' in question can 'swim', couldn't it simply 'jump' off the side of the ship and swim to shore?  I was assuming it couldn't swim, hence the need for some 'method' for getting it ashore.  The idea of getting it onto the raft (via a 'ramp') was so that the raft could then be floated in closer to shore - i.e. shallower water than the big ship could enter.  Of course, at some point even the raft will 'hit bottom'.  However, at that point the 'beast' should simply be able to 'walk' the rest of the way to shore, barely getting it's feet wet in the process.
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  Quote Guests Quote  Post ReplyReply Direct Link To This Post Posted: 23-Aug-2007 at 16:27
So set up a ramp that leads down to a big raft? Yeah, that sounds pretty good. From the raft he can then jump in the water and swim ashore.

Originally posted by Dolphin

How did the beast get on the boat in the first place? How it leaves will have to adhere to this as a pre-requisite.

The beast got on the ship in a proper harbour, where resources and time were plentiful. I imagine they could have a big ramp from the harbour to the deck where it could just walk over.

Thanks for the posts. :)
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  Quote rider Quote  Post ReplyReply Direct Link To This Post Posted: 23-Aug-2007 at 13:55
I believe that it was loaded to the ship in a city with docks...
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  Quote deadkenny Quote  Post ReplyReply Direct Link To This Post Posted: 23-Aug-2007 at 08:23
Ships of the era were constructed such that they rode low in the water.  It wasn't until much later, with the Galleons for example, that ships were constructed with the deck high above the waterline.  That being the case, it should be simple enough to use a shallow ramp to move the beast from the deck of the ship to a raft, as suggested.  That would be more or less how the ship would be loaded / unloaded at a dock.  The only difference here would be that the beast is being unloaded to a raft rather than a dock.  Of course you'd want calm seas before attempting such an operation.
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  Quote Dolphin Quote  Post ReplyReply Direct Link To This Post Posted: 23-Aug-2007 at 07:07
How did the beast get on the boat in the first place? How it leaves will have to adhere to this as a pre-requisite.
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  Quote Knights Quote  Post ReplyReply Direct Link To This Post Posted: 23-Aug-2007 at 07:03
Fair enough. If other ships are present, could you arrange them in a descending fashion beside each other, so Belgrim slowly gets closer to the water. From here, he can jump off the final (expendable) boat?
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