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Direct Link To This Post Topic: Rome: Total War mod Total Realism 6.0 Preview
    Posted: 02-May-2005 at 23:22
  

Rome: Total Realism 6.0 Preview

Heres a little preview of whats in store for you for Rome: Total Realism 6.0 - it reveals just a small percentage of the new content. Any and all of this is subject to change at will and is not representative of the final state of Rome: Total Realism 6.0. Some of the following units or elements of the campaign map may be incomplete (works in progress) or may not make it into our final rendition. We hope this is enough to keep you satisfied in the painful wait for our next release, enjoy.

The Visuals of Rome: Total Realism 6.0



The Polybian Roman Army (From top left to bottom right): Principes, Velites, Triarii, Equites, Hastati, Accensi, Funtidores, Rorarii. Modified version of Ferres' skins



The Illyrian Army (From top left to bottom right): Slingers, Slaves, Skirmishers, Light Hoplites, Peltasts, Warband, Heavy Hoplites, Light Cavalry, Heavy Cavalry



Some Armenian units: Archers, Imitation Legionaries, Skirmishers



The new Rome: Total Realism 6.0 mercenaries



Marian Romans: Auxilia, Sagitarii, Legionaries, Equites Alares



The 6.0 Carthagians by spartan_warrior



Some more of the 6.0 Armenian units - not all units are shown.



Hi-res render of the Polybian Principes and Equites



Italian infantry, a unit within the Italic AoR



Mauryan auxilaries recruitable in the far eastern provinces



One of the new campaign map characters present within 6.0 - this is a Roman captain.



An older generation of Marian units that are no longer in the modification.



Some ingame screenshots of the Armenians



The 6.0 mercenaries in action!



Some of the 6.0 Numidians - and the new faction combat banner.



The new faction icons (from top left to bottom right): The Seleucid Empire, Sarmatians, Roman Republic, Ptolemaic Empire, The Kingdom of Pontus, Parthia, Numidians, Macedon, Illyria, Iberians, Greeks, Germans, Gauls, Thraco-Dacians, Carthage, Graeco-Bactria, Armenia, Thrace (Unused), Britons (Unused)



Some of the auxilaries avalible in the new ZoR+ system, there is over a dozen AoR (area of recruitment) so your armies should be diverse and regionally specific.



Some more assorted AoR auxilaries!



One of the two new factions: The Illyrians, march their armies forward to victory!



One of the new loading screens- showing a marian legionary.



The new and improved campaign map - a vast improvement over the old map in every way. You can simulate historically accurate and epic campaigns!



A glimpse of the new map, from top to bottom: the Ural plain, the Near east, the Black Sea, Bactria, Illyria



Indian War Elephant!

Rome: Total Realism 6.0 ZoR+ (Zone of Recruitment) and AoRs (Area of Recruitment)

Italian AoR:
Italian Infantry
Italian Skirmishers
Italian Cavalry
Italian Hoplites

Gallic AoR:
Gallic Warband
Gallic Swordsmen
Gallic Cavalry

Briton AoR:
Celtic Warband
Celtic Swordsmen
Celtic Slingers

Germanic AoR:
Germanic Warband
Germanic Skirmishers
Germanic Cavalry

Greek AoR:
Greek Irregulars
Greek Levy Hoplites
Greek Skirmishers

Macedon AoR:
Macedonian Irregulars
Macedonain Levy Pikemen
Macedonian Light Horse
Macedonian Skirmishers

Iberian AoR:
Iberian Spearmen
Iberian Skirmishers
Iberian Cavalry

Punic AoR:
African Horse
African Infantry
Numidian Cavalry

Numidia AoR:
Beber Warriors
Numidian Cavalry
African Elephants
Numidian Infantry

Ptolemaic AoR:
Machimoi
Native Slinger
Machimoi Cavalry

Sarmatian AoR:
Horse Archers
Heavy Horse
Scytho-Sarmatian Irregulars

Asiatic/Persian AoR:
Asiatic Skirmishers
Asiatic Bowmen
Asiatic Horsemen
Asiatic Infantry

Bactria/Indian AoR:
Indian Infantry
Indian Mountainmen
Indian War Elephants
Iranian Lancers

Dacia/Thrace AoR:
Thracian Infantry
Skirmishers
Light Horse
Dacian Infantry

ZoR is not a new concept, ZoR is already part of RTR5.4. The main difference between ZoR and ZoR+(RTR6.), Previous version of ZoR had some major negative points, because the previous ZoR relied on culture, it ment that similar cultures wouldnt need to assimiliate the new province, and could recruit the local population right from capture. The new ZoR+ now means that all faction much build there ZoR buildings, meaning regardless of culture, all factions must assimiliate the new province in order to recruit troops.

New Terms that will be used with ZoR+:
Homeland - Provinces with Citizenship, these provinces can train regular troops, have increased growth and better loyalty.
Borderland - Provinces newly captured without Citizenship, these provinces can only train auxilia and unloyal.
(Once a borderland provinces is granted citizenship it becomes a homeland province)
AoR (Area of Recruitment) The AoR is the areas in which auxilias are available.

Gameplay will drasticly change, no more "blitzkreig" campaign, instead the player will have to garrison new provinces to hold them. You wont be able to train a large garrison after capturing a province, instead you will have to build up the new province in order to train a garrison, or you will have to send troops form your homeland to garrison these new provinces.

Keeping you provinces free of rebels and invading armies will be much more important, you will need to keep your provinces clean so that troops can retern to and from borderland provinces for retraining in the homeland and so armies can be reinforced.

Peasent have been removed so no units will be recruitable until unit phase1 has been build:

Civilised Factions:
Phase1 - Occupation Bonuses: Law +5% Recruitment: Group1
Phase2 - Assimiliation Bonuses: Law +10% Recruitment: Group1 and Group2
Phase3 - Colonization Bonuses: Law +15% Recruitment: Group1, Group2 and Group3
Phase4 - Citizenship Bonuses: Law +20% Recruitment: Group1, Group2, Group3, Group4 and Militia

Barbarian Factions:
Phase1 - Occupation Bonuses: Income +10%, Happiness -5% Recruitment: Group1
Phase2 - Migration Bonuses: Income +5%, Law +5% Recruitment: Group1 and Group2
Phase3 - Colonisation Bonuses: Law +15% Recruitment: Group1, Group2 and Group3

Auxilia units have also be divided into groups:
Group1 - Infantry and Skirmisher, these units have poor morale and no training, they are cheap to buy and upkeep.
Group2 - Better Infantry Archers, Slingers, Missile Cavalry and Light Cavalry these have poor morale but some training, they cost more than Group1.
Group3 - Heavy Cavalry and Nobility Auxilia Units, these have poor morale but good training, they are expensive to buy and upkeep.
Group4 - Elephants, Chariots and other Elite Units, theres have average morale, good training but are really expensive to buy and upkeep.

After Construction of (Civilised)Phase4 or (Barbarian)Phase3 regular units will become available, then the unit will become available like the barracks already do in 5.x.
Other buildings will be constructable even if none of the phases are present. But because base unrest levels are being increased by 10-20%, it will be very difficult to keep unrest down without the Phase buildings.
Because the barbarians have less phases they can assimiliate a new province faster than civilised factions, also barbarian faction have limited AoR available to them (see barb changes section)

Changes to other Buildings:
Stables: There is not only one stable type, all factions can use any stable, as long as that province has there factions (Civilised)Phase4 or (Barbarian)Phase3
Ranges: There is not only one range type, all factions can use any range, as long as that province has there factions (Civilised)Phase4 or (Barbarian)Phase3. Seige weapons will require Seige Works and Acadamy

Barbarian Faction Changes:
The new ZoR+ also will make major changes to certain factions in particular. Barbarian Factions will be seriously effected by the new ZoR. Barbarian Factions will now be loosely restricted to where they can expand, forging a barbarian empire will be possible, just a major challenge. Barbarians will now only be able to recruit auxilias in certain neighbouring AoR. For example, Gauls will only be able to train auxilias in Britain, Gaul, Iberian and Italy, outside them AoR gauls will no longer be able to train auxilia, and will have to complete Phase3 so that they can produce regular troops.

Barbarian Factions Include:
Gauls
Dacia
Germania
Scythia
Iberia

Illyrian fit in the middle, they will be able to assimiliate as fast as other Barbarians, but will have more AoR available to them.

See maps below for barbarian expansion restrictions.


Dacian and Gaul AoR


Germanic and Iberian AoR


Illyrian and Scytho-Sarmatian AoR

Carthage Changes:
The new ZoR+ also has a major effect on the setup of Carthage, they will not rely heavily on auxilia units, Carthage will now only have 3 Units, Poeni Infantry, Sacred Legion and Sacred Legion Cavalry. Instead Carthage will get better auxilia, this will make carthages armies very diverse and far more accurate. At Phase4 all auxilias will receive a 2xp bonus.

Cant wait for 6.0? Want to see some of the content in 6.0 early?

Like building things? Try Roma Mod 5.5 for RTR!

Like breaking them? Try Hannibal's War 2.0 for RTR!



Edited by Iskender Bey ALBO
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vulkan02 View Drop Down
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Direct Link To This Post Posted: 03-May-2005 at 10:20
nice finally we can play with the Illyrians now hahahahaha
The beginning of a revolution is in reality the end of a belief - Le Bon
Destroy first and construction will look after itself - Mao
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Direct Link To This Post Posted: 03-May-2005 at 13:23

Yes I am rather excited about that. I like how diverse they are making them. One of the biggest troubles I had with playing the Greeks was their lack of diversity. it was all cavalry and phalanx.

Though quite frankly, Im most exited about testing about the new ZOR+ system(Zone of Recruitment, check it out) and using Carthage. SInce historically they never really recruited from home, as them you have to rely on "carthagenianization" to get new soldiers. Same with Romans. So you can make a legion in Italy and recruit soem Balearic slingers from those Island and some cretan archers from Crete. Awesome!   
   Find out all about the ZOR+ here http://www.twcenter.net/forums/index.php?showtopic=24727


Here are some of the ZOR recruitable units:

 From Left to Right:
Line 1 - Italian Cavalry, Italian Hoplites, Iberian Skirmishers, Iberian Spearmen, African Cavalry, African Infantry
Line 2 - Italian Infantry, Italian Skirmishers, Iberian Cavalry
Line 3 - Greek Auxilia, Macedon Light Cavalry, Greek/Macedon Irregulars, Greek Skirmishers, Macedon Auxilia Pikemen, Macedon Skimishers


 



Edited by Iskender Bey ALBO
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Direct Link To This Post Posted: 04-May-2005 at 03:32
Damn, i want to reinstall already.
Arrrgh!!"
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Direct Link To This Post Posted: 04-May-2005 at 09:34

Looks good.

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Direct Link To This Post Posted: 04-May-2005 at 17:53
You can have an early taste of the new Roman army by installing the Roma Mod. Its pretty tough considering you have to face Pyrrhus with a full army and another general witha  near full army in Southern italy(Starts in 280B.c.)
and you ar nearly bankrup. However the system of recruitment is incredible. Check it out at: http://www.twcenter.net/forums/index.php?showtopic=27618


Edited by Iskender Bey ALBO
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Direct Link To This Post Posted: 05-May-2005 at 07:21
looks great will be out by the time i am bored of the vanilla version. just one q, why have Bactria and India been lumped together? He should rename it, "Rome: Total Realism (Almost)"  
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Direct Link To This Post Posted: 11-May-2005 at 19:32

 Iberia Preview

 

Alright. Iberia was pretty much the standard Vanilla units in previous RTR incarnations. Now they recieved new skins thanks to skins provided by Spartan_Warrior and Warspite. All the units seen are using modified versions of the Textures provided by those two except for the Devotio Warrior.

user posted image
user posted image
Top Row (left to right): Slinger, Skirmisher, Iberian Light Infantry, Iberian Scutarii, Devotio Warriors
Middle Row (left to right): Iberian Light Cavalry, Jinetes Cantabrian, Iberian Cavalry, Generals Body Gard
Third Row (left to right): Iberian Tribesmen, Iberian Spearmen

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Direct Link To This Post Posted: 11-May-2005 at 19:35

Armies of Hellas Preview

 

Enjoy.

user posted image

Note However. That the Spartans have been redone.

here is the new Spartan skin:



Edited by Iskender Bey ALBO
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Direct Link To This Post Posted: 11-May-2005 at 22:00
when does this come out again.. and what previous version you need to install it?

The beginning of a revolution is in reality the end of a belief - Le Bon
Destroy first and construction will look after itself - Mao
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Direct Link To This Post Posted: 11-May-2005 at 22:22
This is a stand alone. Meaning you don't need to DL anything else. You actually need a fresh RTW with no mods for it.  By early June.  

For a taste of it DL Roma Mod from bouis. I posted the link above.   



Edited by Iskender Bey ALBO
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Direct Link To This Post Posted: 12-May-2005 at 03:51
is there any mod with asian races? like chinese, korean, japanese?
Imperial KOrea will rise...
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Direct Link To This Post Posted: 12-May-2005 at 15:11
The map in this map has been greatly extended and it reaches all the way to the gates of India So China will not be making an appearence. However there is a different mod that you can check out. Dont know what it is exactly but it involves a fictional Chinese invasion of the western world. 
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Direct Link To This Post Posted: 12-May-2005 at 15:54
what are the names for teh Hellas units?
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Direct Link To This Post Posted: 12-May-2005 at 16:14

Quote from one of the RTR modders

the units with the pilos helmets are the athenians, corinthian, spartans and the generals, you will rarely see them in game, in the pic it seems like a overwhelming amount because they are all displayed together.

 

 

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Direct Link To This Post Posted: 12-May-2005 at 17:30

mmh Ok...

BTW, not to mock or something but the Pilos helmets aren't accurate for the period either but still newer than the Corinthian helmets.

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Direct Link To This Post Posted: 13-May-2005 at 18:39

 Rome: Total Realism 6.0 nears completion, we just have Bactria, some superficial cosmetics and tweaking to do - followed by an extensive playtest and balancing phase. To keep you guys entertained we have provided some more teaser media: the first image shows 1/4th of the AoR (Area of Recruitment) auxilaries, the second is Carthage's new army and the third is some of the Ptolemaic AoR units - the machimoi. There is no release date for 6.0 - "when its done"



Edited by Iskender Bey ALBO
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Direct Link To This Post Posted: 13-May-2005 at 19:28
Having some experience modding this game with 3dmax and photoshop,I can say that there either was a couple of very good modders or a large team. It is very time consuming. This is giving, hats off to these guys.

It would be wise for anybody who wants to try this to wait couple of days after after its release before starting a campaign because of initial bugs.

Originally posted by Imperial Koguryo

is there any mod with asian races? like chinese, korean, japanese?


There was a 'Tsin Empire Mod' in the makes but was abandoned I think. They only finished a beta mod of it and was buggy.
There is a Shogun Mod in the works for RTW, keep an eye out because it is looking very good.
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Direct Link To This Post Posted: 13-May-2005 at 19:33

http://rometotalrealism.com/

You can find the modders and contributors here.

They are great and this is probably the most awaited mod. It has been in nurmous PC gaming magazines and the newest one was in the UK PC Gamer:   http://www.twcenter.net/forums/index.php?showtopic=30502& ;hl=

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Direct Link To This Post Posted: 25-May-2005 at 21:33
 The Kingdom of Bactria

user posted image

Top Row (L to R): Swordsmen, Pikemen, Horse Archer, Agema, Archer
Bottom (L to R): Peltast, Saka-Cataphract, Generals Bodyguard, Indian Elephants
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