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Abyssmal Fiend
Shogun
Joined: 18-Aug-2004
Location: Germany
Online Status: Offline
Posts: 233
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Topic: Rome: Total War mod Total Realism 6.0 Preview Posted: 11-Oct-2005 at 17:22 |
It's been out for awhile. The thread on it has like... 6 posts. I just
installed it, though. Even though I'm a mod on the forums, I just now
got it. -_-
EDIT: It would make sense to post the link, eh?
http://forums.rometotalrealism.org//index.php?showtopic=98 20
Edited by Abyssmal Fiend
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Di! Ecce hora! Uxor mea me necabit!
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Emperor Barbarossa
Caliph
Joined: 15-Jul-2005
Location: Pittsburgh, USA
Online Status: Offline
Posts: 2888
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Posted: 11-Oct-2005 at 19:49 |
I am surprised that 6.2 is bigger than 6.1.
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Cywr
King
Retired AE Moderator
Joined: 03-Aug-2004
Online Status: Offline
Posts: 6003
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Posted: 12-Oct-2005 at 06:41 |
Do i need both 6.1 and 6.2?
Or will just 6.2 installed on 6.0 do?
If yes to the second, then i think that answers Redbeard's question.
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 Arrrgh!!"
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Abyssmal Fiend
Shogun
Joined: 18-Aug-2004
Location: Germany
Online Status: Offline
Posts: 233
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Posted: 13-Oct-2005 at 16:59 |
6.2 can be installed over 6.0. That should have been obvious.
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Di! Ecce hora! Uxor mea me necabit!
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vulkan02
Arch Duke
Termythinator
Joined: 27-Apr-2005
Location: U$A
Online Status: Offline
Posts: 1835
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Posted: 20-Oct-2005 at 10:45 |
are they gonna make any new historical battles anytime soon?
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The beginning of a revolution is in reality the end of a belief - Le Bon
Destroy first and construction will look after itself - Mao
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Cywr
King
Retired AE Moderator
Joined: 03-Aug-2004
Online Status: Offline
Posts: 6003
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Posted: 24-Oct-2005 at 22:49 |
Bored of the strategic element of the MTW engine, and frustrated at not
being able to get STW to work, i'm now downloading the 6.2 total
realism patch (plus the music), and gonna start a new campian.
I havn't played RTW for what seems likes weeks, will be intresting to see how i view the battles after playing MTW for a while.
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 Arrrgh!!"
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Cywr
King
Retired AE Moderator
Joined: 03-Aug-2004
Online Status: Offline
Posts: 6003
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Posted: 25-Oct-2005 at 11:38 |
Eh, the 6.2 patch as a) bollucksed up the formations, so that none of
them make sense now (they either do the wrong thing, or something that
looks random), and b) castrated Rome's navy (all ships now have a crew
of ten, no matter how big the ship is).
Is it meant to be that way? Or is this just a buggy install?
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 Arrrgh!!"
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vulkan02
Arch Duke
Termythinator
Joined: 27-Apr-2005
Location: U$A
Online Status: Offline
Posts: 1835
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Posted: 25-Oct-2005 at 20:27 |
i don't know about the formations but i guess that by weakening the
Roman navy they wanted to balance things a bit since their infantry is
the best. Rome historically didn't have a navy at all before conflict
with Carthage and after, i doubt it was the best in the Mediterrean
although it might have been the largest.
I like the music in 6.2 and the Gallic formations are set up for you
before battle begins. It seems like the AI has been improved a bit too.
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The beginning of a revolution is in reality the end of a belief - Le Bon
Destroy first and construction will look after itself - Mao
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Cywr
King
Retired AE Moderator
Joined: 03-Aug-2004
Online Status: Offline
Posts: 6003
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Posted: 25-Oct-2005 at 23:39 |
Smaller crews are supposed to be that way, so that you can actualy sink
ships, only it seems that not all factions have had their crews shrunk.
Regarding the formations, there have been changes for improving the AI,
but the player formations have been changed too, there is a mod to fix
this:
In this thread
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 Arrrgh!!"
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