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Missile Guidance

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Erdene View Drop Down
Samurai
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  Quote Erdene Quote  Post ReplyReply Direct Link To This Post Topic: Missile Guidance
    Posted: 30-Apr-2006 at 11:15
I've seen Behind Enemy Lines....I think that was the name of the film...anywho....when the bad guys fired a Russian made SAM at the F-15(????) as the missile got closer it fired from the tip first, seemd like a cannon in the tip of the missile....the shot damaged the tail section of the fighter...the missile then blew up the jet.  I can't remember but it was something like that.....so I am just wondering whether these SAMs have 1 or 2 or 3 or even 4 cannon shots in tip of the missile which fires first when the target is in range just to damage it or slow it the target first......Am I making sense???? 
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Leonidas View Drop Down
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  Quote Leonidas Quote  Post ReplyReply Direct Link To This Post Posted: 30-Apr-2006 at 09:45
i find it interesting genghis, but i dont know enough to actaully add to it.

 but thanks for the post.
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  Quote babyblue Quote  Post ReplyReply Direct Link To This Post Posted: 30-Apr-2006 at 03:42
i find the missiles itself more interesting...from the V-1s and V-2s that i'm now building in Hearts of Irons 2 for use against the poms...to the scuds the iraqi's throw at israel, which wasn't much more accurate than the primative V-2s...
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  Quote Genghis Quote  Post ReplyReply Direct Link To This Post Posted: 29-Apr-2006 at 22:00
I take it no one finds missile guidance as interesting as I do? 
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Genghis View Drop Down
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  Quote Genghis Quote  Post ReplyReply Direct Link To This Post Posted: 27-Apr-2006 at 21:25

I was just reading a very cool book called The Fundamentals of Aircraft Combat and Survivability Analysis and Design from my university library.  Apparently there are four main ways of directing a missile on a collision course with a target aircraft.

1. Pursuit - The missile tries to turn and point itself at the target for the duration of it's flight.  This usually ends up putting the missile behind the aircraft.  There are some big problems with this system.  First, the missile must execute extremely hard turns in the terminal phase of it's flight when it might be just meters away from the target aircraft.  Second, it must be considerably faster than the target aircraft if it is chasing the aircraft.  This usually occurs when the missile is cruising and has neither great speed, and little ability to turn.

2. Lead Angle Computation - The missile computes what angle between it's line-of-sight and the aircraft is needed to collide with the aircraft, and for maneuvering targets, this angle is computed and adjusted as fast as possible.

3. Three Point Guidance - The missile's course and maneuvers are based on trying to force it to rest on the line between the target and the launch aircraft.  This is computed on board the launch aircraft and relayed by wire or radio.  Beam-riding missiles work this way, to the best of my knowledge.

4. Proportional navigation - Based on the fact that if two moving objects maintain a constant line-of-sight angle between them, they are on a collision course.  Essentially the missile tries to keep a constant angle between it's longitudinal axis and the line between itself and the target.  This is the most common system.



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