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Game Theory and Politics (e.g. terrorism)

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    Posted: 17-Feb-2006 at 12:40

Most grand political theories, while being able to provide "ad hoc" explanation, are notable for their inability to "predict". That may be one of the reasons why some political scientists are shifting towards a more "behavioristic" approach in theorizing about political events, from domestic to international politics. One of the most prominent "behaviorist" approach is of course "game theory", a mathematically and probability-based theory that has become extremely influential in economics, and now its usefulness has been increasingly noted by political scientists.

http://eluzions.com/Games/Theory/

Game theory is a system for predicting how people should optimally behave in situations of conflict. In a typical game, decision-making "players," who each have their own goals, try to outsmart one another by anticipating each other's decisions; the game is resolved as a consequence of the players' decisions. Games involving one, two, or more players are distinguished, as in patience, chess, and roulette respectively. Game theory analyses the strategies each player uses to maximize the chance of winning, and attempts to predict outcomes. A solution to a game prescribes the decisions the players should make and describes the game's appropriate outcome.

It is applied widely in economics, operations research, military and political science, organization theory, the study of negotiation, warfare, economic competition, to determine the formation of political coalitions or business conglomerates, the optimum price at which to sell products or services, the power of a voter or a bloc of voters, the selection of a jury, the best site for a manufacturing plant, and even the behaviour of certain species in the struggle for survival.

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Its importance in economic theory, for example, was shown by the awarding of the 1993/4 Nobel Prize for economics to three prominent game-theoreticians: American mathematician John F. Nash, Hungarian-American economist John C. Harsanyi, and German economist Reinhard Selten. Nash's contribution was the development of an idea now known as the Nash Equilibrium, a key component in the study of game theory.

The Minimax Theorem discovered by von Neumann in 1928 asserts that every finite, zero-sum, two-player game has a minimax value if mixed strategies are allowed. This means that every such game has a solution (an optimal strategy) -- but it may be hard to find the solution. Zero-sum means that any gain for one player represents an equal loss for the other. Many parlor games are zero-sum, but the "games" found in economics or in operations research usually are not, since wealth may be created or destroyed.

The Minimax Theorem does't apply to nonzero-sum games or games with more than two players. John Nash showed in 1950 that such games do have a weaker solution, a noncooperative equilibrium in which no player, acting on the assumption that the other players' strategies are fixed, can gain anything by changing his or her own strategy. These solutions are often called Nash equilibria.

Examples

Game theory can be seen most clearly by considering a simple contest like Sumo wrestling. To somebody seeing it for the first time, it would seem to be obvious that a light-weight could win every time, just by waiting for the heavier wrestler to charge, and then stepping to one side.

While this sort of approach may work for bull fighting, the heavier wrestler is also a thinking individual, who is likely to notice the lighter wrestler's methods, and stop charging, but rather to move in slowly and deliberately, at which point the lighter wrestler will need to come up with some other strategies.

An even simpler game is the children's game of "paper, rock and scissors", where two players each reveal a hand with a flat palm ("paper"), a clenched fist ("rock") or two separated fingers ("scissors"). Scissors cut paper, so "scissors" beats "paper"; paper can wrap rock, so "paper" beats "rock"; rock can blunt scissors, so "rock" beats "scissors".

Game theory will normally dictate a mixed strategy, and often requires a conscious or unconscious use of randomisation.

Given an opponent who is playing logically, what strategy should you seek to adopt, in order to win a majority of encounters? If your opponent always offers "paper", it will be tempting to offer "scissors", but this may be just what your opponent wants you to do. This, of course, is a simple example, a finite two-person zero-sum game, where the gains of one player equal the losses of another. Real life is often more complex, and may involve a situation where the result is not necessarily zero-sum:

The Prisoner's Dilemma
This is the name given to an interesting paradox in game theory. The paradox was originally formulated by Melvin Dresher and Merrill Flood of the RAND Corporation, and was give its name by Albert W. Tucker.

In its simplest form, two prisoners are each given exactly the same information: there is enough evidence against each of them to get them sentenced for a gaol term of two years. If one is prepared to give evidence against the other, then that prisoner will get off free, while the other prisoner serves five years. On the other hand, if each provides evidence against the other, each will be convicted and serve four years. The dilemma is that each prisoner knows that the other prisoner has the same information, and will act in some way: so what is the best choice to make?

The problem has a number of practical applications: a child immunised against a certain disease may run a small risk (let us say one chance in a million) of dying as a result of an infection caused by the immunisation. On the other hand, if nobody is immunised against the disease, one child in ten thousand will certainly die in an epidemic. If 95% of the population are immunised, an epidemic will not take place, as the disease will be eliminated.

To many people, the selfish choice is best: avoid immunisation, and allow others to take the risks for you, but if nobody is immunised, then those who are without immunity run a much greater chance of dying. Other applications are to be found in economics, evolutionary biology, and international relations.

 

The following is an extract of an article (by David R. Henderson) that talks about what Game Theory can tell us about terrorism. 

What Game Theory Can Tell Us About Terrorism
http://www.antiwar.com/henderson/?articleid=7647

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Game theory is, in a nutshell, the rigorous thinking about how person A will act in a situation where his action affects person B, whose actions also affect person A. In other words, game theory is rigorous thinking about many of the situations in life.

The sine qua non of game theory is that because you're in an interactive situation with at least one other person (thus the word "game"), to play the game well, you need to put yourself in the other person's shoes. How would he react if I did this versus that? Would he understand my real intent or would I mistakenly signal something to him that would miscommunicate my intent? And so on.

"If I go downstairs to investigate a noise at night, with a gun in my hand, and find myself face to face with a burglar who has a gun in his hand, there is a danger of an outcome that neither of us desires. Even if he prefers to just leave quietly, and I wish him to, there is danger that he may think I want to shoot, and shoot first."

The above is a perfect example of putting yourself in the other person's shoes.

"What leads the Irish Republican Army to put bombs in Britain? Why don't they, for example, put bombs in Canada or Bangladesh? To ask the question is to answer it. They place the bomb where they think it will help influence the government that makes decisions most directly in the way of their goals, and the governments in the way of their goals are usually governments that intervene in their affairs."

"If you want to avoid acts of terrorism carried out against people in your country, avoid getting involved in the affairs of other countries." In other words, don't go around stirring up hornets' nests. I also advocated completely abolishing U.S. immigration restrictions on nuclear engineers, bio-technicians, and the other technical professions whose practitioners could build weapons of mass destruction, as a carrot to entice them to settle in the United States."

One person in the audience, noted game theory economist Martin Shubik, sarcastically accused me of advocating that "we all love one another." But he missed the point. A good game theorist puts himself in the shoes of the other person whether or not he loves him. Even if you hate your opponent, and especially if he hates you, it's good to know what motivates him and what pushes his button.

 
 
 

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